FINISHED!


What a week! I feel like this was my best 7DRL ever (I've done 8 now). I accomplished so much in this 168 hours (actually less). And I got to work with the artist "Cablenexus" (Jean-Marc Vaatstra) , who I met through one of my other games. Such a great experience! And this is his first time doing pixel art... amazing.


My inspiration this year was to take all the database stuff I learned recently and put it into a Rogue-Like. So I designed a game that would give players rewards based on community goals, such as number of monsters killed, bases establish (think depth reached), bosses defeated, and number of fully-equipped characters launched.


My family was very understanding, and really helped me to get the time I needed to pull this thing off. I met all my design goals, it's a big success. Of course there are still lots of things I'd like to add or tweak, and the outfitting screen will get a visual overhaul, but this 7DRL version stands tall and proud. 


Look for the game to come very soon to Google Play too :)


Thanks to everyone who helped out, I hope you enjoy the game, and remember, more players means more rewards!

Files

PurgePersist Profit.zip 14 MB
72 days ago

Get Purge Persist and Profit

Comments

Log in with itch.io to leave a comment.

Love the more-players-more-rewards idea. Very fresh. And the pixel art is perfect.